////////// Q-BE R00T'S {TBR} PUBLIC COOP 1 + 2 --- MAPROT //////////
// Server Side Maprotations...
// WARNING:You can NOT use CubeScript in here!!
// Use the following scheme...
// map:mode:time:allowVote[:minplayer[:maxplayer[:skiplines]]]
// map will be skipped, if minplayer/maxplayer requirements are
failed
// map:map filename without extension
// do only use standard maps and maps
from your packages/maps/servermaps folder
// for the flag modes (5, 14 &
15), be sure, the map contains flag bases
//
// Mode # Game mode Long name
// ========================================== //
// (0)
tdm | Team Deathmatch
// (1)
coop | Co-op Edit
// (2)
dm | Deathmatch
// (3)
lms | Survivor
// (4)
tsrv | Team Survivor
// (5)
ctf | Capture The Flag
// (6)
pf | Pistol
Frenzy
// (9)
lss | Last Swiss Standing
// (10) osok
| One Shot, One Kill
// (11) tosok
| Team One Shot, One Kill
// (13)
htf | Hunt The Flag
// (14) tktf
| Team Keep The Flag
// (15)
ktf | Keep The Flag
//
// time:game time in minutes, usually 15 minutes for flag modes, 10
minutes for all other modes
//
// vote:
// =========== //
// (1) allow players to vote for other maps
// (0) only admin can change the map
//
// minplayer:if set, the server will skip the map, if fewer than
required players are connected
// maxplayer:if set, the server will skip the map, if more than
allowed players are connected
// skiplines:lines to skip in maprot.cfg, after this map got
actually played
//
this can be used to select one of several lines, instead of playing
all lines
// minplayer and maxplayer numbers are only checked when a new game
is picked from the map rotation.
// If the player number changes during gameplay, no action will be
taken.
//
// - Maprot - Map Rotation -
//
// : map-name : mode# : time(in min) : allow-votes(1 or 0) :
#-of-players(1-20) : skip(1 or 0)
//
//
//
template :1:60:1:1:8:0
// Change this file to make the map rotation different and add
more..
// do only use standard maps and maps from your
packages/maps/servermaps folder!