////////// {TBR} JELLY CLUB & MINIX [ HIT-MELEE LADDER ] --- MAPROT //////////

// Server Side Maprotations...
// WARNING:You can NOT use CubeScript in here!!

// Use the following scheme...
// map:mode:time:allowVote[:minplayer[:maxplayer[:skiplines]]]
// map will be skipped, if minplayer/maxplayer requirements are failed

// map:map filename without extension
//      do only use standard maps and maps from your packages/maps/servermaps folder
//      for the flag modes (5, 14 & 15), be sure, the map contains flag bases

//
// Mode #   Game mode    Long name
// ========================================== //
//  (0)       tdm      |  Team Deathmatch
//  (1)       coop     |  Co-op Edit
//  (2)       dm       |  Deathmatch
//  (3)       lms       |  Survivor
//  (4)       tsrv      |  Team Survivor
//  (5)       ctf         |  Capture The Flag
//  (6)       pf         |  Pistol Frenzy    
//  (9)       lss         |  Last Swiss Standing
//  (10)      osok    |  One Shot, One Kill
//  (11)      tosok   |  Team One Shot, One Kill
//  (13)      htf       |  Hunt The Flag
//  (14)      tktf      |  Team Keep The Flag
//  (15)      ktf       |  Keep The Flag
//

// time:game time in minutes, usually 15 minutes for flag modes, 10 minutes for all other modes

//
// vote:
// =========== //
// (1) allow players to vote for other maps
// (0) only admin can change the map
//

// minplayer:if set, the server will skip the map, if fewer than required players are connected

// maxplayer:if set, the server will skip the map, if more than allowed players are connected

// skiplines:lines to skip in maprot.cfg, after this map got actually played
//            this can be used to select one of several lines, instead of playing all lines

// minplayer and maxplayer numbers are only checked when a new game is picked from the map rotation.
// If the player number changes during gameplay, no action will be taken.


//
// - Maprot - Map Rotation -
//
// : map-name : mode# : time(in min) : allow-votes(1 or 0) : #-of-players(1-20) : skip(1 or 0)
//
//
//



ac_edifice1.1       :5:15:1:1:20:0    
ac_depot             :13:12:1:1:20:0   
ac_gothic             :5:12:1:1:20:0
ac_mines             :5:15:1:1:20:0    
ac_power             :13:12:1:1:20:0
ac_urban               :5:15:1:1:20:0      
ac_werk               :13:12:1:1:20:0
ac_arid                 :5:15:1:1:20:0    
ac_desert3            :5:12:1:1:20:0  
ac_elevation         :13:12:1:1:20:0   
ac_avenue1.1       :5:15:1:1:20:0   
ac_gothic             :5:12:1:1:20:0
ac_ingress            :13:12:1:1:20:0    
ac_shine               :5:15:1:1:20:0
//ac_industrial      :5:15:1:1:20:0
ac_desert2           :13:12:1:1:20:0
ac_terros             :13:12:1:1:20:0
ac_sunset             :5:15:1:1:20:0
ac_werk              :13:12:1:1:20:0
ac_desert             :2:15:1:1:20:0
ac_aqueous         :5:12:1:1:20:0
ac_bank               :5:12:1:1:20:0
ac_keller              :13:12:1:1:20:0
ac_arabian           :5:15:1:1:20:0
ac_sunset            :15:12:1:1:20:0
ac_arid                :0:15:1:1:20:0
ac_mines             :5:12:1:1:20:0
ac_depot              :13:15:1:1:20:0
ac_outpost           :5:15:1:1:20:0
ac_desert2            :13:12:1:1:20:0
ac_complex         :0:12:1:1:20:0  
ac_africa              :2:10:1:1:20:0
ac_terros               :5:12:1:1:20:0
ac_depot_classic   :5:15:1:1:20:0
ac_sunset               :13:12:1:1:20:0
ac_elevation          :5:12:1:1:20:0
ac_gothic              :5:12:1:1:20:0
ac_venganza1.1     :5:15:1:1:20:0
ac_aqueous           :0:15:1:1:20:0
ac_desert3            :5:12:1:1:20:0
ac_iceroad            :13:15:1:1:20:0
ac_edifice1.1        :5:15:1:1:20:0
ac_avenue1.1       :13:12:1:1:20:0
//ac_industrial      :13:15:1:1:20:0
ac_desert             :2:12:1:1:20:0
ac_arabian           :5:15:1:1:20:0
ac_sunset             :5:15:1:1:20:0  
ac_keller              :5:12:1:1:20:0
ac_ingress            :5:15:1:1:20:0   
ac_mines              :13:12:1:1:20:0
ac_power              :5:15:1:1:20:0
ac_riverdry            :14:12:1:1:20:0
ac_werk                 :15:15:1:1:20:0
ac_terros                 :5:15:1:1:20:0
ac_arid                    :13:15:1:1:20:0
ac_venganza1.1       :13:12:1:1:20:0
ac_gothic                 :5:15:1:1:20:0
ac_shine                  :5:15:1:1:20:0
ac_desert2               :13:12:1:1:20:0
ac_outpost               :13:12:1:1:20:0
ac_depot_classic      :5:15:1:1:20:0
ac_mines                  :13:12:1:1:20:0   
ac_sunset                  :5:12:1:1:20:0
ac_swamp                 :2:10:1:1:20:0
ac_keller                   :13:12:1:1:20:0
ac_urban                   :5:15:1:1:20:0
ac_zanka                   :2:10:1:1:20:0
ac_werk                    :5:12:1:1:20:0


      



// Change this file to make the map rotation different and add more..
// do only use standard maps and maps from your packages/maps/servermaps folder!