////////// {TBR} RECRUITING --- MAPROT //////////
// Server Side Maprotations...
// WARNING:You can NOT use CubeScript in here!!
// Use the following scheme...
// map:mode:time:allowVote[:minplayer[:maxplayer[:skiplines]]]
// map will be skipped, if minplayer/maxplayer requirements are
failed
// map:map filename without extension
// do only use standard maps and maps
from your packages/maps/servermaps folder
// for the flag modes (5, 14 &
15), be sure, the map contains flag bases
//
// Mode # Game mode Long name
// ========================================== //
// (0) tdm
| Team Deathmatch
// (1) coop
| Co-op Edit
// (2)
dm | Deathmatch
// (3)
lms | Survivor
// (4)
tsrv | Team Survivor
// (5)
ctf | Capture
The Flag
// (6)
pf | Pistol
Frenzy
// (9)
lss | Last
Swiss Standing
// (10) osok
| One Shot, One Kill
// (11) tosok
| Team One Shot, One Kill
// (13)
htf | Hunt The Flag
// (14)
tktf | Team Keep The Flag
// (15)
ktf | Keep The Flag
//
// time:game time in minutes, usually 15 minutes for flag modes, 10
minutes for all other modes
//
// vote:
// =========== //
// (1) allow players to vote for other maps
// (0) only admin can change the map
//
// minplayer:if set, the server will skip the map, if fewer than
required players are connected
// maxplayer:if set, the server will skip the map, if more than
allowed players are connected
// skiplines:lines to skip in maprot.cfg, after this map got
actually played
//
this can be used to select one of several lines, instead of playing
all lines
// minplayer and maxplayer numbers are only checked when a new game
is picked from the map rotation.
// If the player number changes during gameplay, no action will be
taken.
//
// - Maprot - Map Rotation -
//
// : map-name : mode# : time(in min) : allow-votes(1 or 0) :
#-of-players(1-20) : skip(1 or 0)
//
//
//
ac_tropical
:5:10:1:0:20:0 //ctf 10 mins
ac_wadi
:2:10:1:0:10:0 //dm, 10 mins
ac_zanka
:2:10:1:0:10:0 //dm, 10 mins
ac_freight
:5:15:1:4:20:0 //ctf 15 mins
snowy_town_fix :5:15:1:4:20:0
//ctf 15 mins
ac_desert
:2:8:1:0:4:1 // dm,
8 minutes, 0..4 players
ac_desert
:11:10:1:5:12:0 // tosok, 10 minutes,
5..11 players
ac_spaceport
:5:10:1:0:10:0 //ctf, 10 mins
ac_chem
:2:10:1:0:10:0 //dm
ac_desert
:9:8:1:0:5:0 // lss,
8 minutes, 0..5 players
ac_terros
:5:12:1:4:12:0 // ctf, 12
minutes, 4..12 players
ac_toxic
:2:8:1:2:5:1 // dm,
8 minutes, 2..5 players
ac_fuel
:5:12:1:0:10:0 //ctf 12 mins
ac_port
:5:10:1:0:10:0 //dm
ac_snow
:9:10:1:6:0:0
ac_freight
:13:10:1:4:20:0 //htf, 10 mins
ac_africa
:2:10:1:0:10:0 //dm
ac_tropical
:2:10:1:0:20:0 //dm 10 mins
ac_depot
:5:12:1:4:12:0 // ctf, 12
minutes, 4..12 players
ac_mines
:5:12:1:4:12:0 // ctf, 12
minutes, 4..12 players
ac_fold
:11:10:1:0:10:0 //tosok
ac_werk
:13:10:1:12:13:0 // htf, 10 minutes, 12..13
players
ac_keller
:5:12:1:4:12:0 // ctf, 12
minutes, 4..12 players
ac_desert2
:13:10:1:11:0:0 // htf, 10 minutes,
11.. players
ac_arctic :11:10:1:0:10:0
ac_complex
:0:10:1:3:13:0 // tdm, 10
minutes, 3..13 players
ac_chem
:9:10:1:0:10:0 //lss
snowy_town_fix :5:15:1:4:20:0
//ctf 15 mins
ac_wadi
:11:10:1:0:10:0 //tosok 10 mins
ac_douze
:10:6:1:5:5:3 // osok, 6
minutes, 5 players
ac_fuel
:13:12:1:0:10:0 //thtf 12 mins
ac_douze
:2:6:1:6:6:2 // dm,
6 minutes, 6 players
ac_derb
:10:10:1:0:10:0 //osok 10 mins
ac_gothic
:5:12:1:4:11:1 // ctf, 12
minutes, 4..11 players
ac_sunset :14:10:1:4:11:1
ac_shine :5:12:1:4:11:1
ac_terros
:14:12:1:4:12:0 // thtf, 12 minutes,
4..12 players
ac_urban :5:10:1:6:0:0
ac_power :5:12:1:0:10:0
ac_gothic
:13:10:1:12:13:0 // htf, 10 minutes, 12..13
players
ac_port
:2:10:1:0:10:0 //dm
ac_ingress :0:8:1:0:10:0
ac_werk
:13:10:1:12:13:0 // htf, 10 minutes, 12..13
players
// Change this file to make the map rotation different and add
more..
// do only use standard maps and maps from your
packages/maps/servermaps folder!